![]() ![]() You can’t know if you’re going to enjoy using Kokoro or Hitomi more, until you’ve spend a few rounds of fighting to get a feel for their respective fighting styles, for example. Look at a game like Dead or Alive, it’s obvious the kind of fighter that Bass or Marie Rose is (lumbering wrestler and lithe, quick fighter, respectively), but most of the character designs don’t give away much with regards to how they fight. Specifically, as a weapons-based fighter, it’s possible to know which character you will like from an initial glance. Soulcalibur VI’s simple, timeless stories, structured around comfortably familiar character types are truly one of its greatest strengths.įinally, Soulcalibur VI’s accessibility is helped by the character designs themselves. That simplicity and familiarity makes Soulcalibur VI accessible, where certain other fighting games will have lore so dense and unique that it’s intimidating for new players (BlazBlue), or narratives so wrapped up in the characters that you more-or-less need to have playing along from the series origins to even start to enjoy it (Tekken, Dead or Alive). These are classic tropes and themes, to the point of being cliches, though thankfully the storytelling itself is of a high standard and saves the cliches from becoming grating. But people who have no experience with the series will still find the story of good and evil, of sentient weapons and the temptation of humanity to be just as familiar. ![]() Right from back with Soulcalibur 2, the basic narratives haven’t changed. ![]() People who have played a Soulcalibur title in the past will immediately recognise that they’re getting more of the same. Each character’s narrative is neatly laid out on a timeline, and when you’re playing as a custom character, you get to move around a map, making decisions to create a branching narrative in which the combat feels very secondary to the storytelling. There are multiple story mode options, whether you want to play through the narrative with an existing character, or create your own. There’s a flashy super move that’s available to each character that is accessible with the single button press, and basic combos all look stylish and are very easy to pull off.Īlso helping Soulcalibur VI’s accessibility is the gameplay modes themselves. mode and whaling away at the enemy is perfectly satisfying in itself. Once you get to a certain level you’ll want to start delving into the endless pages of text that describe the more advanced techniques for each character, but simply jumping into the VS. Part of the reason is, of course, because the game’s mechanics lend themselves to ease of play. I can’t speak to the game’s potential as an esport title, because I’m never going to be good enough at fighting games for that, but what I can say is that anyone, at any skill level, can step into Soulcalibur VI and immediately enjoy themselves. Fighting games are in a constant struggle to give new players enough that they can step in and enjoy themselves from the start, while providing enough depth and complexity that the game has a shot at becoming a competitive event. Soulcalibur VI’s greatest strength is just how accessible it is. ![]() Related reading: Our review of Dead or Alive 5: Last Round – the other most accessible 3D fighter on PlayStation 4 ![]()
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