![]() In the same vein, it’s not always about pure reflex. ![]() Colour blind options are also available to be activated from the settings screen: an absolute necessity for a game like this in which the visual aspect is so important.Īll in all, Luciform feels almost like a rhythm game in places, with the continued movement and having to jump and switch colours with such precise timing. The game is still plenty challenging even when not on the ‘intended’ difficulty setting, but this at least gives players a chance to catch their breath after a particularly challenging portion of a level. With that setting activated, Luci no longer moves on their own, and you can change direction on the ground as well as in mid-air. The game even features the platforming staple of ‘coyote time’ – a split second where you’re off the platform but can still jump, designed to make platforming marginally more forgiving and a little more intuitive.Īn easier difficulty option is available too, as a welcome accessibility option. Across 50 levels (an endless, randomised mode for the true masochists), players will need to combine quick colour-switching mechanics with some brutally difficult platforming to get from entrance to exit without meeting their end on the business end of those nasty-looking spikes.Įach level is fairly short, too: dying rarely means you’ll lose more than 30-60 seconds of progress at a time, but if you want to get through each level, you’re still going to have to execute it perfectly. The core gameplay loop for all of these games relies on intuitive controls, short levels, and quick and easy restarts, and Luciform does pretty well on that front. Think Celeste and Super Meat Boy, two games that developer Chaos Minds readily offers as influences and inspirations. The gameplay is firmly rooted in the precision platformer genre. And that action will come at you fast once you’re through the mercifully brief (and optional) tutorial. The opening scene, such as it is, is presented without text and is over quickly, ensuring that any lore-ophobes will be able to get straight into the action. ![]() The gameplay is the draw here, and the story is there more as a loose framework than a compelling narrative. As far as story goes, Luciform has more in common with Super Meat Boy than Celeste. ![]()
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